The development of hybrid videogames involves the integration
of physical, social and virtual aspects, thus
introducing a new dimension of complexity
to the entertainment applications of the
pre-pervasive computing era.
Hence, it is crucial to be able to quickly prototype
and tweak game rules as well as the involved
user interfaces and interacction devices.
Ullmer, B., and Ishii, H. (2000) Emerging Frameworks for Tangible User Interfaces.
IBM Systems Journal, 39(3), pp. 915-931