danielmartin
Assistant Professor at Universidad de Zaragoza.
Member of the Graphics & Imaging Lab, I3A Institute.
You can download my CV here.

Email: danims (at) unizar (dot) es
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Short biography: Hi! My name is Dani. I am an assistant professor at Universidad de Zaragoza (Spain). Previously, I was a postdoctoral researcher at the Graphics and Imaging Lab, where I got my PhD under the supervision of Prof. Belen Masia and Prof. Diego Gutierrez. My research mainly spans virtual reality, and encompasses topics such as understanding and modeling visual attention and gaze behavior, multimodality, content generation, or studying diverse perceptual manipulations. During my PhD, I was lucky to do two research stays at Adobe Research, one under the supervision of Dr. Xin Sun, and another one supervised by Dr. Aaron Hertzmann and Dr. Stephen DiVerdi, and one research stay at Meta Reality Labs Research, supervised by Dr. Michael Proulx. In 2024, I received the national SCIE-BBVA award to young researchers in computer science. My non-academic interests include training calisthenics and muay thai, photography, and learning japanese and italian. Feel free to drop a message!

News

Sep 2024

I have joined Universidad de Zaragoza as an Assistant Professor.

Aug 2024

Our work "Identifying Behavioral Correlates to Visual Discomfort" has been accepted to ACM Transactions on Graphics and will be presented at SIGGRAPH Asia 2024.

Aug 2024

Our work "AViSal360: Audiovisual Saliency Prediction for 360º Video" has been accepted to - and will be presented at - ISMAR 2024.

Jul 2024

I have been awarded one of the SCIE-BBVA National Awards for Young Computer Science Researchers, which are "intended to distinguish innovative and relevant doctoral works". See the official news here and here.

Jun 2024

Our work "tSPM-Net: A Probabilistic Spatio-Temporal Approach for Scanpath Prediction" has been accepted to Computers & Graphics, and has obtained the CEIG 2024 Best Paper Award.

Mar 2024

I successfully defended my PhD thesis. Find more in the Publications section.

Dec 2023

I successfully completed my research internship in Meta Reality Labs Research, supervised by Dr. Michael Proulx. Another excellent experience!

Sep 2023

I successfully completed my research internship in Adobe Research, supervised by Dr. Aaron Hertzmann. What an amazing experience!

Jun 2023

Double good news (yet again)! Our works "D-SAV360: A Dataset of Gaze Scanpaths on 360º Ambisonic Videos" and "Task-dependent Visual Behavior in Immersive Environments: A Comparative Study of Free Exploration, Memory and Visual Search" have been conditionally accepted for presentation at ISMAR 2023 and for publication in IEEE Transactions on Visualization and Computer Graphics (IEEE TVCG).

Mid 2023

Double good news! This year I will be an intern at Adobe Research., from May to September, supervised by Dr. Aaron Hertzmann, and at Meta Reality Labs Research, from September to December, supervised by Dr. Michael Proulx. Super excited about both of them!

Dec 2022

I have been granted one Fulbright Predoctoral Scolarship to conduct six months of research at the United States.

Dec 2022

Our work "A Study of Change Blindness in Immersive Environments" has been conditionally accepted for presentation at IEEE VR 2023 and for publication in IEEE Transactions on Visualization and Computer Graphics (IEEE TVCG).

Sep 2022

I successfully completed my research internship in Adobe Research, supervised by Dr. Xin Sun. What a great experience!

May 2022

Our work "SST-Sal: A Spherical Spatio-Temporal Approach for Saliency Prediction in 360º Videos" has been accepted to Computers & Graphics. Code and model are available in the project page.

May 2022

Our work "DriveRNN: Predicting Drivers’ Attention with Deep Recurrent Networks" has been accepted to Spanish Computer Graphics Conference (CEIG).

Mar 2022
Mar 2022
Jan 2022

Our work "ScanGAN360: A Generative Model of Realistic Scanpaths for 360º Images" has been accepted to IEEE VR 2022 Journal Track (which publishes in IEEE Transactions on Visualization and Computer Graphics). Code and model are available in the project page.

Jan 2022

Our work "Multimodality in VR: A Survey" has been accepted to ACM Computing Surveys.