
PhD Student at Universidad de Zaragoza.
Member of the Graphics & Imaging Lab, I3A Institute.
You can download my CV here.
Email: danims (at) unizar (dot) es
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News
I successfully completed my research internship in Adobe Research, supervised by Dr. Aaron Hertzmann. What an amazing experience!
Double good news (yet again)! Our works "D-SAV360: A Dataset of Gaze Scanpaths on 360º Ambisonic Videos" and "Task-dependent Visual Behavior in Immersive Environments: A Comparative Study of Free Exploration, Memory and Visual Search" have been conditionally accepted for presentation at ISMAR 2023 and for publication in IEEE Transactions on Visualization and Computer Graphics (IEEE TVCG).
Double good news! This year I will be an intern at Adobe Research., from May to September, supervised by Dr. Aaron Hertzmann, and at Meta Reality Labs Research, from September to December, supervised by Dr. Michael Proulx. Super excited about both of them!
I have been granted one Fulbright Predoctoral Scolarship to conduct six months of research at the United States.
Our work "A Study of Change Blindness in Immersive Environments" has been conditionally accepted for presentation at IEEE VR 2023 and for publication in IEEE Transactions on Visualization and Computer Graphics (IEEE TVCG).
I successfully completed my research internship in Adobe Research, supervised by Dr. Xin Sun. What a great experience!
Our work "SST-Sal: A Spherical Spatio-Temporal Approach for Saliency Prediction in 360º Videos" has been accepted to Computers & Graphics. Code and model are available in the project page.
Our work "DriveRNN: Predicting Drivers’ Attention with Deep Recurrent Networks" has been accepted to Spanish Computer Graphics Conference (CEIG).
Our work "A Probabilistic Time-Evolving Approach to Scanpath Prediction" is now available at ArXiV.
Our work "ScanGAN360: A Generative Model of Realistic Scanpaths for 360º Images" has received a Best Journal Track Paper Award!
Our work "ScanGAN360: A Generative Model of Realistic Scanpaths for 360º Images" has been accepted to IEEE VR 2022 Journal Track (which publishes in IEEE Transactions on Visualization and Computer Graphics). Code and model are available in the project page.
Our work "Multimodality in VR: A Survey" has been accepted to ACM Computing Surveys.