Building Hybrid Games

The development of hybrid videogames involves the integration
of physical, social and virtual aspects, thus
introducing a new dimension of complexity
to the entertainment applications of the
pre-pervasive computing era.
Hence, it is crucial to be able to quickly prototype
and tweak game rules as well as the involved
user interfaces and interacction devices.
Ullmer, B., and Ishii, H. (2000) Emerging Frameworks for Tangible User Interfaces.
IBM Systems Journal, 39(3), pp. 915-931

icono_kitvision icono_toyvision

KITVision

TOYVision

With KitVision you can create very simple tabletop games based on Tangible Interaction (manipulation of objects).  Computer programming skills are not required to create tabletop games with KitVision. A Graphic Assistant enables the designer to model the game, to integrate digital images, sounds and animations, and to test the games inmediatly in a tabletop device.

KitVision uses the reacTIVision framework for dealing with visual based tabletop hardware.

TOYVision is a software toolkit for the easy prototyping of complex Hybrid Videogames. Designers and developers of videogames will use ToyVision to develop tangible games, based on manipulation of physical playing pieces and body gestures. ToyVision enables passive (carried out by the player) and active (carried out by the computer through the Arduino microcontroller) manipilations. Any programming language can be used to develop games with toyvision, provided by implementing a TCP-IP socket. ToyVision is based on the Reactivision framework.
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