The development of hybrid videogames involves the integration
of physical, social and virtual aspects, thus
introducing a new dimension of complexity
to the entertainment applications of the
pre-pervasive computing era.
Hence, it is crucial to be able to quickly prototype
and tweak game rules as well as the involved
user interfaces and interacction devices.
Ullmer, B., and Ishii, H. (2000) Emerging Frameworks for Tangible User Interfaces.
IBM Systems Journal, 39(3), pp. 915-931
Ejemplos:
Displays
- Gestión de assets
- Pantalla simple
- Pantalla multiple
- Formas Multidisplay
- Texto Multidisplay
- Dibujado de imagen de fondo
- Animations Multidisplay
- Audio Multidisplay
- Video Multidisplay
- Codificación de los vídeos
Reactivision
Micro
ToyBox
Picoo
- Picoo Actuador
Ladrillo
Kinect
Ubisense (RTLS)
Foco RGB
Mando Wiimote
Android
One thought on “ToyVision”
Comments are closed.