1.3.1.5 State
Class
Summary
Abstraction for PseudoState.
Dynamic conditional branch.
Most recent active configuration of the composite state.
Entry point of a state machine or composite state
Exit point of a state machine or composite state.
Split an incoming transition into two or more transitions.
Default vertex that is the source for a single transition to the default state of a composite state.
Transition that is internal to a State.
Merge several transitions.
Notable situation or condition during the life of an object.
Graph of States and Transitions that describes the dynamic behavior of objects.
Abstraction of a Node in a statechart graph.
Terminates a StateMachine.
Path from one State to another.
Enumeration
Values
Description
KindOfControl
If
Case
KindOfStateMachine
protocol
dynamic
Definition of whether or not a StateMachine describes the dynamics of a ModelElement (Class, UseCase, Package), or is a protocol StateMachine.
PredefinedEventType
DoEvent
EntryEvent
ExitEvent
OtherEvent
Definition of all predefined types of event. InternalTransitions may be of one of these predefined types.