1.3.1.5.15 State
A State represents a period of time during which an object waits for an Event or some Events to occur, or a period of time during which an object performs some ongoing activity. States are interconnected by Transitions. In Modelio, States belong either to another State, or to a StateMachine if they are the root.
AbstractPseudoStateObjectNodeStateMachineStateVertexIsConcurrentStateInternalTransitionEventConnectionPointReferenceEntryPointPseudoStateRegion
Attribute
Description
boolean IsConcurrent [0..1]
Defines a concurrent State. A concurrent State is obligatorily a composite state, whose substates are concurrent areas.
Association
Description
Connection : ConnectionPointReference [0..*]
Deffered : Event [0..*]
Internal : InternalTransition [0..*]
OwnedRegion : Region [0..*]
SubMachine : StateMachine [0..1]
EntryPoint : EntryPointPseudoState [0..*]
ExitPoint : ExitPointPseudoState [0..*]
bpmnDataState : BpmnDataState [0..*]
RequiredStateOf : ObjectNode [0..*]
The required state of the object available at this point in the activity. This state must belong to the type of the objectNode, or of the represented element.